
November, 2020
Role: Designer, Programmer
About The Project




Goongeon was my first collaborative game project, developed as part of my undergraduate two-year test. I served as both the game’s programmer and designer, responsible for implementing core mechanics, level layouts, and gameplay systems. The project’s art style and scope reflected our team’s shared vision and skill growth. Working on Goongeon gave me my first real experience contributing to a team-based production pipeline and taught me hard lessons about where I needed to improve, particularly in communication, scoping, and iteration. These lessons shaped how I approached later projects with stronger planning and clearer coordination.
Take-Aways




Goongeon was my first collaborative game project, developed as part of my undergraduate two-year test. I served as both programmer and designer, implementing core mechanics, level layouts, and gameplay systems.
Early in development, two of the four team members dropped out, leaving only myself and one teammate to complete the project and prepare for our final presentation to the board. This forced me to quickly learn aspects of multiple disciplines so I could cover missing roles and communicate effectively across them. The pressure was intense, but it gave me direction as a developer. I came away understanding that to be successful in game development, I needed a working knowledge of every discipline involved, not to do the work of others, but to communicate with them, understand their priorities, and design with their perspectives in mind.